Why do I need to use the unit type in F# if it supports the void type?

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I read this MSDN article:

Unit Type (F#)

...The unit type is a type that indicates the absence of a specific value; the unit type has only a single value, which acts as a placeholder when no other value exists or is needed ... The unit type resembles the void type in languages such as C# and C++...

So... Alright, I understand, that the unit type is such a type, which has only a single value (). But I have some questions:

  1. Why is it needed?
  2. When is it needed?

I don't understand why not to use the void type in F#, like C# and C++ use.

If I look at the following table:

Primitive Types (F#)

Type   .NET Type    Description  
void   Void         Indicates no type or value.

I see that F# does have a void type. So I don't understand why the unit type needed; it looks like it is very similar to void.

I suppose that it relates to the functional language paradigm and that's why it's needed, so please... explain more about this to me.

4

There are 4 answers

0
kvb On BEST ANSWER

In C#, there is no value of type void that can be used as an argument type. Furthermore, void can't be used as a generic type argument (so for example C# needs to use parallel Func<...> and Action<...> delegate types, but F# needs only a single function type ... -> ... which can abstract over both). This ends up greatly simplifying F# programming in many cases; for example, an Async action which performs some side effects but doesn't return a value is an instance of type Async<unit>, but in C# there's no way to create a corresponding Task<void> or whatever.

0
Guy Coder On

See Unit Type from Wikipedia

Void type as unit type

In C, C++, C#, and Java, void expresses the empty type. The unit type in C would be struct {}, but an empty struct is forbidden by the C language specification. Instead void is used in a manner that simulates some, but not all, of the properties of the unit type, as detailed below.

Difference in calling convention

The first notable difference between a true unit type and the void type is that the unit type may always be the type of the argument to a function, but the void type cannot be the type of an argument in C, despite the fact that it may appear as the sole argument in the list.

Difference in storage

The second notable difference is that the void type, being empty, can never be stored in a record type, i.e. in a struct or a class in C/C++. In contrast, the unit type can be stored in records in functional programming languages, i.e. it can appear as the type of a field; the above implementation of the unit type in C++ can also be stored. While this may seem a useless feature, it does allow one for instance to elegantly implement a set as a map to the unit type; in the absence of a unit type, one can still implement a set this way by storing some dummy value of another type for each key.

0
hocho On

Another way to look at it is to visualize () as a tuple with arity of 0.

Given that () is used to delimit a tuple, we get

(abc, def, xyx) a tuple with arity of 3
(abc, def) a tuple with arity of 2
(abc) a tuple with arity of 1, which can be reduced to abc
() a tuple with arity of 0, called unit

In functional languages based on the lambda calculus, a function takes a single parameter and returns a single value. Multiple parameters are supported by currying. Parameters and return values can also be tuples to support multiple values.

My interpretation of unit / (), is no values, expressed as a tuple.

5
chtenb On

This article explains some limitations of void and why you even might want to have Unit in C#: https://chtenb.dev/?page=unit-cs

The bottom line is that you can't use void as a type parameter in generic types, like Task<void>. Using a unit type instead of void solves this problem.

This is the Unit implementation used in the article.

public struct Unit : IEquatable<Unit>
{
  public static readonly Unit unit;
  public override bool Equals(object obj) => obj is Unit;
  public override int GetHashCode() => 0;
  public static bool operator ==(Unit left, Unit right) => left.Equals(right);
  public static bool operator !=(Unit left, Unit right) => !(left == right);
  public bool Equals(Unit other) => true;
  public override string ToString() => "()";
}