I learn the example on MSDN, but when I code, I have big trouble with CreateWindowEx(). It's return NULL, so it can't create a window. I don't understand why it return that. This code follow MSDN example. Here's my code:
#include <Windows.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hIns, HINSTANCE hPreIns, PWSTR pCmdLine, int nCmdShow)
{
UNREFERENCED_PARAMETER(hPreIns);
UNREFERENCED_PARAMETER(pCmdLine);
HWND hWnd;
TCHAR ClassName[] = L"Learn";
TCHAR Title[] = L"My Window";
WNDCLASSEX wcx;
wcx.cbSize = sizeof(WNDCLASSEX);
wcx.style = CS_HREDRAW | CS_VREDRAW;
wcx.hInstance = hIns;
wcx.lpszClassName = ClassName;
wcx.lpfnWndProc = WndProc;
wcx.cbClsExtra = 0;
wcx.cbWndExtra = 0;
wcx.hbrBackground = CreateSolidBrush(RGB(238,201,0));
wcx.hIcon = LoadIcon(hIns, IDI_APPLICATION);
wcx.lpszMenuName = NULL;
wcx.hCursor = LoadCursor(hIns, IDC_WAIT);
wcx.hIconSm = LoadIcon(hIns, IDI_INFORMATION);
// Register
RegisterClassEx(&wcx);
hWnd = CreateWindowEx(0, ClassName, Title, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 1024, 768,
NULL, NULL, hIns, NULL);
if(hWnd == NULL)
{
MessageBox(hWnd, L"Fail!", L"Warning!", MB_OK);
return 1;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
MSG msg;
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_PAINT:
{
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint(hWnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH) (COLOR_WINDOW+1));
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
{
PostQuitMessage(0);
break;
}
default: DefWindowProc(hWnd, msg, wParam, lParam);
}
return 0;
}
Thanks so much.
That's wrong, very important that you return the value that DefWindowProc() returns. If you don't then your message handler returns FALSE for the WM_NCCREATE message. Which is documented to force CreateWindowEx() to return NULL, Windows abandons the attempt at getting the window created. Fix: