I update cocos2d-iphone for required x64 ios. But my game's CCLabelBMFont all go align error. How can I fix it ?
I set
txt.anchorPoint = ccp(.25, .5);
It worked. But it not the real solution way.
here the font resource: http://pan.baidu.com/s/1sjkDT7n
I write the debug code:
CGPoint basePot= ccp(0, 500);
CGPoint offsetPot= ccp(0, 40);
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.anchorPoint = ccp(0, .5);
[self addChild:txt];
}
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.anchorPoint = ccp(.5, .5);
[self addChild:txt];
}
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.anchorPoint = ccp(1, .5);
[self addChild:txt];
}
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.alignment = kCCTextAlignmentLeft;
[self addChild:txt];
}
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.alignment = kCCTextAlignmentCenter;
[self addChild:txt];
}
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.alignment = kCCTextAlignmentRight;
[self addChild:txt];
}
alignment don't work , and anthorPoint (.5,.5) not the center. Bothering...
I fount that the alignment align isn't intelligence. test_font.fnt by "Arial" work well. But my score font "HYZhongYuanJ" don't align well.