I was wondering when we should use x and y coordinates for threads in CUDA? I've seen some codes when they have nested loops, they use x and y coordinates. Is there any general rules for that?Thanks
Related Questions in CUDA
- CUDA matrix inversion
- How can I do a successful map when the number of elements to be mapped is not consistent in Thrust C++
- Subtraction and multiplication of an array with compute-bound in CUDA kernel
- Is there a way to profile a CUDA kernel from another CUDA kernel
- Cuda reduce kernel result off by 2
- CUDA is compatible with gtx 1660ti laptop GPU?
- How can I delete a process in CUDA?
- Use Nvidia as DMA devices is possible?
- How to runtime detect when CUDA-aware MPI will transmit through RAM?
- How to tell CMake to compile all cpp files as CUDA sources
- Bank Conflict Issue in CUDA Shared Memory Access
- NVIDIA-SMI 550.54.15 with CUDA Version: 12.4
- Using CUDA with an intel gpu
- What are the limits on CUDA printf arguments?
- Why do CUDA asynchronous errors occur? (occur on the linux OS)
Related Questions in GPU
- A deterministic GPU implementation of fused batch-norm backprop, when training is disabled, is not currently available
- What is the parameter for CLI YOLOv8 predict to use Intel GPU?
- Windows 10 TensorFlow cannot detect Nvidia GPU
- Is there a way to profile a CUDA kernel from another CUDA kernel
- Does Unity render invisible material?
- Quantization 4 bit and 8 bit - error in 'quantization_config'
- Pyarrow: ImportError: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.28' not found
- How to setup SLI on two GTX 560Ti's
- How can I delete a process in CUDA?
- No GPU EC2 instances associated with AWS Batch
- access fan and it's speed, in linux mint on acer predator helios 300
- Why can CPU memory be specified and allocated during instance creation but not GPU memory on the cloud?
- Why do CUDA asynchronous errors occur? (occur on the linux OS)
- Pytorch how to use num_worker>0 for Dataloader when using multiple gpus
- Running PyTorch MPS acceleration on Apple M1, get "Placeholder storage has not been allocated on MPS device!" error, but all seems to be on device
Related Questions in GPGPU
- OpenCL dynamic parallelism enqueue_kernel() functionality
- Sign a PGP public key using a private key and password, then save the signed key to a file
- Passing arguments to OpenCL kernel, before execution finished
- CUDA kernel for finding the min and max index of values in a 1D array greater than particular threshold
- Cuda __device__ member function with explicit template declaration
- AMD GPU Compute with c++
- Why is webgpu on mac "max binding size" much smaller than reported "max buffer size"?
- Running multiple times a python script from different threads using different gpus
- GPGPU with Radeon Pro VII in Windows
- Pytorch Memory Management Issue
- Perform vector calculation on GPU in C++, regardless of brand
- Reinterpret cast on *shared memory*
- Can I really launch a library kernel (CUkernel) rather than an in-context kernel (CUfunction)?
- How to use shared memory in PyCuda, LogicError: cuModuleLoadDataEx failed: an illegal memory access was encountered
- What (if anything) is this GPU compute or shader pattern called?
Related Questions in NESTED-LOOPS
- Setting the counter (j) for (inner for loop)
- How to use nested ForEach-Object
- Matching hundreds non-adjaccent keywords in large text corpus in Python
- How to resolve this loop call caused by property changed in qml, can I stop binding somewhere?
- Write a function that takes two arrays as parameters. The first array will be an array of people's names, and the second array will be the alphabet
- Nested strtok() calls to tokenize given string does not work as expected
- Helm pod deployment loop
- Why do i not get a 3d array in javascript when i use nester for loops?
- Coming up with a nested loop in Python
- Assitance optimizing a nested loop?
- Why I can't calculate time complexity by multiplying?
- multiple input selection with foreach nested on codeigniter 3
- Nested loop to access each record index
- TypeError: Singleton array in nested stratified cross-validation
- How do I have something be "skipped" over on the last iteration?
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
The answer to the question in the title is simple: Never. You never really need the 2D coordinates.
However, there are several reasons why they are actually present. One of the main reason is that it simplifies the modelling of certain problems. Particularly, of problems that GPUs are "good at", or that they have been used for, for "historical" reasons. I'm thinking about things like image processing or matrix operations here. Writing an image processing or matrix multiplication CUDA kernel is far more intuitive when you can clearly say:
and from that on only deal with the simple pixel coordinates. How much this actually simplifies the index hassle becomes even more obvious when shared memory is involved, for example, during a matrix multiplication, and you want to slice-and-dice a set of rows+columns out of a larger matrix, to copy it to local memory. If you only had 1D indices and had to fiddle around with offsets and strides, this would be error prone.
The fact that CUDA actually does not only support 2D, but also 3D kernels might stem from the fact that 3D textures are frequently used for things like Volume Rendering, which is also something that can be greatly accelerated with GPUs (Websearches including keywords like "volume ray casting" will lead you to some nice demos here).
(Side note: In OpenCL, this idea has even been generalized. While CUDA only supports 1D, 2D and 3D kernels, in OpenCL, you only have ND kernels, where the N is explicitly given as the
work_dimparameter)(Another side note: I'm pretty sure that there also are more low-level, technical reasons, that are related to hardware achitectures of GPUs or the caching of video memory, where the localities of 2D kernels may easily be exploited and be beneficial for the overall performance - but I'm not familiar with that, so this is only a guess until now)