No texture required, pure color is ok, radius also doesn't matter
What's the easiest way to draw a sphere at a certain coordinate with PyopenVR?
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The easiest way would be to draw the sphere in OpenGL for OpenVR (literally the same way it's done for C++ OpenVR apps) and submit those frames to the OpenVR compositor.
Also did you check the examples provided with
pyopenvr? They have a pretty good OpenGL example.