I'd like to do some air pollution simulation in three dimension. Some key features are:
- large amount of data
- better if it supports particle systems
- better if it combines terrains and buildings and air. That is, there are interactions between them.
- better if it can be run on web.
EDIT:
Language can be C++, C#, or python. Engines I know so far are like OpensSourceGraph, Ogre, Open Inventor, but I don't know the exact differences among them. Unity3D is a good choice for web 3D, but I'm not sure if it supports large amount of data. Besides, I have tried with OpenSim for a while, but it seems to not support particle systems and the data structure is not flexible enough.