I have a strange problem which has been bugging me for quite a while now, the issue is best explained by a short video:

As you can see the objects in the scene have a jitter when you move the camera around but also a similar thing happens every now and then when the camera is not moving. It's been driving me crazy for a while now. This video has been taken on a Tinkerboard with TinkerOS, but the same issue is also there on a Tinkerboard with FlintOS.
On a regular laptop there is no issue and everything is moving smoothly. I'm not sure if this is a bug or if it is expected behaviour seeing the differences in hardware, so I was hoping somebody could shed some light on this.
Here is a WebGL report from the Tinkerboard:

Here a WebGL report from my laptop:

Obviously there are differences but I have no idea if any of these difference would explain this behaviour.
Can anyone clarify?
Thanks!
The most likely issue is precision; most mobile GPUs map
mediumpvariables in shaders to FP16 data types, most desktop GPUs map them FP32 data types.What are your shaders here? Try using "highp" everywhere you compute positions.