I had a look at the wave format today and created a little wave generator. I create a sine sound like this:
public static Wave GetSine(double length, double hz)
{
int bitRate = 44100;
int l = (int)(bitRate * length);
double f = 1.0 / bitRate;
Int16[] data = new Int16[l];
for (int i = 0; i < l; i++)
{
data[i] = (Int16)(Math.Sin(hz * i * f * Math.PI * 2) * Int16.MaxValue);
}
return new Wave(false, Wave.MakeInt16WaveData(data));
}
MakeInt16WaveData looks like this:
public static byte[] MakeInt16WaveData(Int16[] ints)
{
int s = sizeof(Int16);
byte[] buf = new byte[s * ints.Length];
for(int i = 0; i < ints.Length; i++)
{
Buffer.BlockCopy(BitConverter.GetBytes(ints[i]), 0, buf, i * s, s);
}
return buf;
}
This works as expected! Now I wanted to swoop from one frequency to another like this:
public static Wave GetSineSwoop(double length, double hzStart, double hzEnd)
{
int bitRate = 44100;
int l = (int)(bitRate * length);
double f = 1.0 / bitRate;
Int16[] data = new Int16[l];
double hz;
double hzDelta = hzEnd - hzStart;
for (int i = 0; i < l; i++)
{
hz = hzStart + ((double)i / l) * hzDelta * 0.5; // why *0.5 ?
data[i] = (Int16)(Math.Sin(hz * i * f * Math.PI * 2) * Int16.MaxValue);
}
return new Wave(false, Wave.MakeInt16WaveData(data));
}
Now, when I swooped from 200 to 100 Hz, the sound played from 200 to 0 hertz. For some reason I had to multiply the delta by 0.5 to get the correct output. What might be the issue here ? Is this an audio thing or is there a bug in my code ?
Thanks
Edit by TaW: I take the liberty to add screenshots of the data in a chart which illustrate the problem, the first is with the 0.5 factor, the 2nd with 1.0 and the 3rd & 4th with 2.0 and 5.0:

Edit: here is an example, a swoop from 200 to 100 hz:
Debug values:
Wave clearly does not end at 100 hz

Digging out my rusty math I think it may be because:
Going in L steps from frequency F1 to F2 you have a frequency of
or with
Now to find out how far we have progressed we need the integral over
i, which would beWhich give or take resembles the term inside your formula for the
sine.Note that you can gain efficiency by moving the constant part (
S/2) out of the loop..