I am updating some textures of the scene all the time by new images. Problem is uploading is synchronous and texImage2D takes ~100ms. It takes so long time even if texture is not used during rendering of the next frame or rendering is switched off.
I am wondering, is there any way to upload texture data asynchronously?
Additional conditions:
I had mention there is old texture which could stay active until uploading of new one to GPU will be finished.
Solution is to use texSubImage2D and upload image to GPU by small portions. Once uploading will be finished activate your new texture and delete old one.