I want to use unity 3d UI system to show content when ImageTarget is recognized but there a problem which I couldn't handle . UI contents ( Buttons, Text ,...) are always appear on the screen even when imagetarget is not recognized.
I want to use unity 3d UI system to show content when ImageTarget is recognized but there a problem which I couldn't handle . UI contents ( Buttons, Text ,...) are always appear on the screen even when imagetarget is not recognized.
why you don't deactivate all the objects in the UI and then re-activate again when your image is recognized, just like vuforia does to load GameObjects?
srry I'm not able to create comments