Plain load has acquire semantics on x86, plain store has release semantics, however compiler still can reorder instructions. While fences and locked instructions (locked xchg, locked cmpxchg) prevent both hardware and compiler from reordering, plain loads and stores are still necessary to protect with compiler barriers. Visual C++ provides _ReadWriterBarrier() function, which prevents compiler from reordering, also C++ provides volatile keyword for the same reason. I write all this information just to make sure that I get everything right. So all written above is true, is there any reason to mark as volatile variables which are going to be used in functions protected with _ReadWriteBarrier()?
For example:
int load(int& var)
{
_ReadWriteBarrier();
T value = var;
_ReadWriteBarrier();
return value;
}
Is it safe to make that variable non-volatile? As far as I understand it is, because function is protected and no reordering could be done by compiler inside. On the other hand Visual C++ provides special behavior for volatile variables (different from the one that standard does), it makes volatile reads and writes atomic loads and stores, but my target is x86 and plain loads and stores are supposed to be atomic on x86 anyway, right?
Thanks in advance.
Volatile keyword is available in C too. "volatile" is often used in embedded System, especially when value of the variable may change at any time-without any action being taken by the code - three common scenarios include reading from a memory-mapped peripheral register or global variables either modified by an interrupt service routine or those within a multi-threaded program.
So it is the last scenario where volatile could be considered to be similar to _ReadWriteBarrier.
_ReadWriteBarrier is not a function - _ReadWriteBarrier does not insert any additional instructions, and it does not prevent the CPU from rearranging reads and writes— it only prevents the compiler from rearranging them. _ReadWriteBarrier is to prevent compiler reordering.
MemoryBarrier is to prevent CPU reordering!
A compiler typically rearranges instructions... C++ does not contain built-in support for multithreaded programs so the compiler assumes the code is single-threaded when reordering the code. With MSVC use _ReadWriteBarrier in the code, so that the compiler will not move reads and writes across it.
Check this link for more detailed discussion on those topics http://msdn.microsoft.com/en-us/library/ee418650(v=vs.85).aspx
Regarding your code snippet - you do not have to use ReadWriteBarrier as a SYNC primitive - the first call to _ReadWriteBarrier is not necessary.
When using ReadWriteBarrier you do not have to use volatile
You wrote "it makes volatile reads and writes atomic loads and stores" - I don't think that is OK to say that, Atomicity and volatility are different. Atomic operations are considered to be indivisible - ... http://www.yoda.arachsys.com/csharp/threads/volatility.shtml