Viewcube in Unity3d like viewcube in navisworkds

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I need make viewcube in Unity3d like viewcube in navisworks (http://revitclinic.typepad.com/my_weblog/2010/08/view-cube-compass-and-orient-to-view.html): when rotate cube or click some side of cube - must rotate model around pivot (center model example) (http://prntscr.com/dtp41m)

In Unity3d I made 3d cube in canvas and move its like:

Vector3 p = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width - offset, Screen.height - offset, z)); transform.position = p;

where offset is indent from border screen.

On side of cube I made planes with textures contains name of side: http://prntscr.com/dtokdv

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