I want to play multiple videos in Three.js environment. I have finished loading video as texture and play it below and stuck at how to implement to load multiple video textures and play. Also adding some transition into it :(. Hope anyone can help me , give me some suggestions or right direction to do it. I'm fresh to webGL and Three.js.
// MAIN
// standard global variables
var container, scene, camera, renderer, controls, stats;
// custom global variables
var video, videoImage, videoImageContext, videoTexture;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight;
init();
animate();
// FUNCTIONS
function init() {
// SCENE
scene = new THREE.Scene();
// CAMERA
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
scene.add(camera);
camera.position.set(0,200,500);
camera.lookAt(scene.position);
// RENDERER
if ( Detector.webgl )
renderer = new THREE.WebGLRenderer( {antialias:true} );
else
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
renderer.setClearColor (0xFFFFFF, 1);
container = document.getElementById( 'ThreeJS' );
container.appendChild( renderer.domElement );
// CONTROLS
// controls = new THREE.OrbitControls( camera, renderer.domElement );
// EVENTS
THREEx.WindowResize(renderer, camera);
// LIGHT
// var light = new THREE.PointLight(0xffffff);
// light.position.set(0,250,0);
// scene.add(light);
// FLOOR
var floorTexture = new THREE.ImageUtils.loadTexture( 'logo.jpg' );
var floorMaterial = new THREE.MeshBasicMaterial( { map: floorTexture, side: THREE.DoubleSide } );
var floorGeometry = new THREE.PlaneGeometry(500, 500, 0, 0);
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
// floor.wrapS = THREE.RepeatWrapping;
// floor.position.y = -0.5;
// floor.rotation.x = - (Math.PI / 2);
floor.position.y = -100;
floor.rotation.x = - (Math.PI / 2);
scene.add(floor);
///////////
// VIDEO //
///////////
// create the video element
video = document.createElement( 'video' );
// video.id = 'video';
// video.type = ' video/ogg; codecs="theora, vorbis" ';
video.src = "video3.mp4";
video.load(); // must call after setting/changing source
video.play();
// alternative method --
// create DIV in HTML:
// <video id="myVideo" autoplay style="display:none">
// <source src="videos/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
// </video>
// and set JS variable:
// video = document.getElementById( 'myVideo' );
videoImage = document.createElement( 'canvas' );
videoImage.width = 1280;
videoImage.height = 546;
videoImageContext = videoImage.getContext( '2d' );
// background color if no video present
videoImageContext.fillStyle = '#000000';
videoImageContext.fillRect( 0, 0, videoImage.width, videoImage.height );
videoTexture = new THREE.Texture( videoImage );
videoTexture.minFilter = THREE.LinearFilter;
videoTexture.magFilter = THREE.LinearFilter;
var movieMaterial = new THREE.MeshBasicMaterial( { map: videoTexture, overdraw: true, side:THREE.DoubleSide } );
// the geometry on which the movie will be displayed;
// movie image will be scaled to fit these dimensions.
var movieGeometry = new THREE.PlaneGeometry( 600, 300, 4, 4 );
var movieScreen = new THREE.Mesh( movieGeometry, movieMaterial );
movieScreen.position.set(0,50,-200);
scene.add(movieScreen);
camera.position.set(0,200,450);
var vector = new THREE.Vector3(0,200,450);
camera.lookAt(movieScreen.position);
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY ) * 0.2;
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
camera.lookAt(scene.position);
if ( video.readyState === video.HAVE_ENOUGH_DATA )
{
videoImageContext.drawImage( video, 0, 0 );
if ( videoTexture )
videoTexture.needsUpdate = true;
}
renderer.render( scene, camera );
}