I did this program for a homework and it crashes without any error when run.
Also after correcting it, any suggestions to increase the efficiency of my coding approach are appreciated.
First I declared m,n,p,q as global variables an I passed only the arrays to the functions, but the program behaved weird.
Then I included the dimensions of the arrays as arguments in every function and declared it everywhere. CRASH
*VLA SUPPORTED
//functions on matrices
#include<stdio.h>
int i, j;
void getMatrix(int m, int n, int values[m][n]);
void displayMatrix(int m, int n, int values[m][n]);
void transposeMatrix(int m, int n, int values[m][n]);
void addMatrices(int m, int n, int p, int q, int A[m][n], int B[p][q]);
void multiplyMatrices(int m, int n, int p, int q, int A[m][n], int B[p][q]);
int main()
{
int m, n, p, q, A[m][n], B[p][q];
printf("Enter the no. of Rows of the first Matrix : ");
scanf("%d", &m);
printf("Enter the no. of Columns of the first Matrix : ");
scanf("%d", &n);
printf("Enter the elements of the first matrix: \n");
getMatrix(m, n, A);
printf("The entered Matrix:\n");
displayMatrix(m, n, A);
printf("The transpose of the entered Matrix:\n");
transposeMatrix(m, n, A);
printf("Enter the no. of Rows of the second Matrix : ");
scanf("%d", &p);
printf("Enter the no. of Columns of the second Matrix : ");
scanf("%d", &q);
printf("Enter the elements of the secong matrix: \n");
getMatrix(p, q, B);
printf("The entered Matrix:\n");
displayMatrix(p, q, B);
printf("The transpose of the entered Matrix:\n");
transposeMatrix(p, q, B);
printf("Addition of the Matrices:\n");
addMatrices(m, n, p, q, A, B);
printf("Multiplication of the Matrices:\n");
multiplyMatrices(m, n, p, q, A, B);
return 0;
}
void getMatrix(int m, int n, int values[m][n])
{
for(i = 0; i < m; ++i)
for(j = 0; j < n; ++j)
scanf("%d", &values[i][j]);
}
void displayMatrix(int m, int n, int values[m][n])
{
for(i = 0; i < m; ++i)
{
for(j = 0; j < n; ++j)
printf("%3d ", values[i][j]);
printf("\n");
}
}
void transposeMatrix(int m, int n, int values[m][n])
{
int transpose[n][m];
for(i = 0; i < n; ++i)
for(j =0; j < m; ++j)
transpose[i][j] = values[j][i];
displayMatrix(n, m, transpose);
}
void addMatrices(int m, int n, int p, int q, int A[m][n], int B[p][q])
{
int C[m][n];
if(m == p && n == q)
{
for(i = 0; i < m; ++i)
for(j = 0; j < n; ++j)
C[i][j] = A[i][j] + B[i][j];
displayMatrix(m, n, C);
}
else
printf("Cannot add these Matrices!\n");
}
void multiplyMatrices(int m, int n, int p, int q, int A[m][n], int B[p][q])
{
int C[m][q], k, sum = 0;
if(n == p)
{
for(i = 0; i < m; ++i)
for(j = 0; j < q; ++j)
{
for(k = 0; k < n; ++k)
sum += A[i][j] * B[j][i];
C[i][j] = sum;
sum = 0;
}
displayMatrix(m, q, C);
}
else
printf("Cannot multiply these Matrices!\n");
}
Initiliazie
m
andn
so that you don't get UB when using them in array index in VLA.Unsed loop in multiply matrices
will be
Don't use global variables unless you need to. It is good practice to make index variables of for loop local.