I use the following class to play a animation in my app. This works well when the view tree is simple. While, it stuck when I use it in a complex fragment (i.e. the view maybe overdrawed). Is there any way to optimize the efficiency ? I have heard about use surface view and control the redraw district of my Activity, but I need some examples. Thanks a lot.
This is my code
private ValueAnimator performAnim(final View target1, final int start, final int end, final int duration) {
ValueAnimator valueAnimator = ValueAnimator.ofInt(0, duration);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
private IntEvaluator mEvaluator = new IntEvaluator();
@Override
public void onAnimationUpdate(ValueAnimator animator) {
Integer currentValue = (Integer) animator.getAnimatedValue();
float rate = currentValue/((float)duration);
Log.d("zcc", "currentValue" + currentValue);
int value = mEvaluator.evaluate(rate, start, end);
Log.d("zcc", "+" + value + "start : "+ start + " end : "+ end + " duration : " + duration);
((LayoutParams) target1.getLayoutParams()).leftMargin = value;
target1.requestLayout();
}
});
valueAnimator.setDuration(duration);
return valueAnimator;
}
requestLayout() method will measure and layout the views. Thus, the efficiency is quite low. invalid() method, which I use now, will only redraw the view I changed. Hope this may help others