I'm working on a small 2D tile-based game prototype for Android in Java. Unfortunately, I don't understand Android nearly as well as straight Java, and JFrame-based methods are perfect for what I'm trying to do. I've already done some research, and the general consensus is that it's impossible... But JFrame is exactly what I need. Is there any way at all to use it, or at least an external library that recreates it's functionality?
Use JFrame (or external equivelant) on Android
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In a word -- no, you can't use any Swing component related classes whatsoever with your Android application as they are structured and rendered completely differently. You can only use your model classes if they are well behaved, and you'll of course have to learn the Android library/platform.