I am trying make my iOS game to build for iOS. I set the scripting backend to IL2CPP (armv7 and arm64) and i am getting the following errors..
I use MobileMoveScript Plugin 2.1.3
and Mobile Social Plugin 6.6
. I don't think there is any problem with the plugins as i have tried build to them separately and it worked.
Failed running
/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed" -l none -c link -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Assets/link.xml" -d "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed" -a "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll"
stdout; Fatal error in Mono CIL Linker Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'U3DXTCore, Culture=neutral, PublicKeyToken=null' at Mono.Linker.LinkContext.Resolve (IMetadataScope scope) [0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly (Mono.Linker.LinkContext context, System.String assemblyName) [0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) [0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.Process () [0x00000] in :0 at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Driver.Run () [0x00000] in :0 at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in :0 stderr:
UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1) UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1) UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1) UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String) UnityEditorInternal.IL2CPPBuilder:StripAssemblies(String[], String) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) UnityEditor.HostView:OnGUI()
I ran into the problem and didn't find anything online but I solved it at last. The problem here is u3dxt plugin for iOS. it is not 64 bit compatible or atleast the version that I was using was not. So you have to have a work around for it. I removed the plugin and it was all ok. also note that even if you have removed the plugin and link file is still there in Asset/ folder, the problem will not be solved. so remove plugin folder and u3dxt link file.