Unreal editor crash when changing multiple blueprints

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I am working on a small game for a uni course and we are required to use blueprints. But unreal has started crashing when I edit them. Any solutions or ideas would be greatly appreciated. I will provide any info that might help. Thanks.

Crash message ->

Assertion failed: SourceObject [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\MetaData.cpp] [Line: 64]

UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

I tried to edit a blueprint. And I was expecting to not crash consistently.

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Andy Smiles On BEST ANSWER

I figured it out. I was editing child actor templates. Which you are not allowed to do even though it lets you. I started creating child blueprints instead and that solved my problem.