I'm working on Unity3D 2D mobile game and I've got a problem connected with aspect ratio. When changing aspect ratio the camera always fits vertically. For landscape mode games it is a good practice. For portrait mode games it is better to fit camera horizontally. So My game needs to fit camera horizontally. Please help me with it.
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Let's say your aspect ratio is
4:3
If you want to make your camera fit landscape mode of 16 units wide, you would make your camera a size of
16 / 4 * 4
If you want to make your camera fit portrait mode of 16 units tall, you would make your camera a size of
16 / 3 * 4