I have a method that plays a clip as a one shot:
public void PlaySingleFull(AudioClip clip) {
efxSource.PlayOneShot(clip);
}
I also have a method that stops anything playing from the same source:
public void StopEfx() {
efxSource.Stop();
}
PlayOneShot() is supposed to ignore any calls from Stop() and play anyway but mine does stop when Stop() is called. Does anyone have any idea what's up?
You don't really let us see any execution code, but I am guessing the problem is that you put StopEfx() after the PlaySingleFull(). This will cancel the new effect/song immediately after it's queued. It's the only thing I can think of right now, but I need more code to be sure...