Here I am making an Multiplayer(only 2 players) Game in Unity. Im using NetworkManager class. Here one player will enter by starting a host and the other player will enter as client by entering Server's IPAddress. My issue is I am starting a server and when i try to connect front client i m getting the following error.
ClientDisconnected due to error: Timeout
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
But the same code was working fine before 30mins but getting this error frequently. Please help I am Stuck here. :(
Yes I Got the reason behind this. This problem is because of Unity servers, sometimes the Unity servers are busy it seems so the connection cannot be accomplished between the multiplayers.