I disabled the "Mute other Audio Sources" option in the iOS player settings, but still every time I start my game the background music (e.g. Spotify) is being paused. Strangely, on Android is everything working fine. Any ideas?
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Looks like an issue with this Unity release, I voted on it here and waiting for Unity to fix it.
https://issuetracker.unity3d.com/issues/ios-unity-player-does-not-respect-the-mute-other-audio-sources-toggle-in-player-settings