Unity 5 and NetworkManager

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When i use Unity 3d version < 5.0. I use: - Network.InitializeServer - MasterServer.RegisterHost - MasterServer.PollHostList - Network View component. But... When I use Unity 3d version >= 5.0, I got the messenger: "Network Views (Legacy) (For new projects, you should use the new networking system introduced in 5.1. This information is for legacy projects using the old networking system.)" I'm using C# script in Unity 5.1.1 So... Every body, please help me. How to use that feature in unity 5.0 or laster? Thank every body.

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You can use old Network.In Unity 5.1 they added new Network System I recommend you to use the new one but legacy (old Networking)is also useable.