My unit test:
[TestMethod]
public void LogAdjustment()
{
//arrange
var mrNumber = 123456;
var adjustmentAmount = 2.0f;
var startingWeight = 13.0f;
var expectedWeight = startingWeight + adjustmentAmount;
var startingRecord = new MasterRecord
{
Number = mrNumber,
AcceptableNetWeight = startingWeight,
QVolume = startingWeight / 1.031f
};
var poolRecord = new PoolRecord { MasterNumber = mrNumber };
var iStoreMock = new Mock<IStore>();
iStoreMock.Setup(s => s.GetReceipt(mrNumber)).Returns(startingRecord);
iStoreMock.Setup(s => s.GetPool(mrNumber)).Returns(poolRecord);
iStoreMock.Setup(s => s.RecordReceipt(It.Is<MasterRecord>(r => r.AcceptableNetWeight == expectedWeight && r.QVolume == expectedWeight / 1.031f));
iStoreMock.Setup(s => s.GetReceipt(mrNumber)).Returns(startingRecord);
var recorder = new ReceiptRecorder(iStoreMock.Object);
var adjustment = new Adjustment { LotId = _clearAcceptableNumber, Adjustment = adjustmentAmount };
//act
recorder.LogAdjustment(adjustment);
//assert
iStoreMock.VerifyAll();
}
The above test fails with the following error in Release mode:
Moq.MockVerificationException: The following setups were not matched:
IStoreMock s => s.RecordReceipt(It.Is(r => r.AcceptableNetWeight == 15 && r.QVolume == 14.54898))
This exact same test passes when I run it in Debug mode.
As suggested by Ken Y-N, rounding the float numbers in the setup helped in passing the unit tests in both Debug and Release modes.