Unet Unity Checking when a Client has Spawned and Destroyed the Player Prefab

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I need to enable a script on the player GameObject only if there is a minimum of 2 players on the server. How can I be sure on the server side that a client has spawned his/her player prefab after connecting to the server? Likewise, how can I know when the Prefab is destroyed just before a client disconnects so I can disable my script on the other players ?

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