In my factory method I use Switch statement to create concrete objects. This results in very high cyclomatic complexity. Here is a sample code:
private static UnitDescriptor createUnitDescriptor(string code)
{
switch (code)
{
case UnitCode.DEG_C:
return new UnitDescriptorDegC();
case UnitCode.DEG_F:
return new UnitDescriptorDegF();
:
:
default:
throw new SystemException(string.format("unknown code: {o}", code);
}
}
How can I refactor this to reduce cyclomatic complexity? If I use reflection to create objects or something else to build objects is it better than above method?
It's possible for you to use a
Dictionary
to remove theswitch
statement entirely: