I'm trying to render image data in the WinRT C++ component, so I'm passing a byte array from the UWP component to the WinRT component. But IDL Doesn't support Byte*
StreamSamplePool.cpp
void StreamSamplePool::HandleFrameData(BYTE* frameData)
{
}
StreamSamplePool.h
void HandleFrameData(BYTE* pData);
This is compiling without any issues but the problem is when we want to define this in the IDL file, IDL doesn't support pointers, alternatively tried using IVector/Array of unsigned char as well but that too doesn't seem to be supported in the IDL file. How do I pass the byte array from UWP Component to the WinRT Component? Any sample snippet of passing byte array from C# and definition in IDL file would be helpful