I'm new to react and I'm trying to get better. I've been working with three.js to build up my portfolio by looking at this tutorial.
I want to customize my model by adding my own and I've got the model to work but I haven't been able to set up the animation.
I've looked at multiple solutions on how to do it but I haven't been able to understand how it works. If someone can show me a solution but also explain it so I can play with it, it would be much appreciated.
import React, { Suspense, useEffect, useState } from "react";
import { Canvas } from "@react-three/fiber";
import { OrbitControls, Preload, useGLTF, useAnimations } from "@react-three/drei";
import CanvasLoader from "../Loader";
const Computers = ({ isMobile }) => {
const computer = useGLTF("./desktop_pc/scene.gltf");
return (
<mesh>
<hemisphereLight intensity={0.15} groundColor='black' />
<spotLight
position={[-20, 50, 10]}
angle={0.12}
penumbra={1}
intensity={1}
castShadow
shadow-mapSize={1024}
/>
<pointLight intensity={1} />
<primitive
object={computer.scene}
scale={isMobile ? 1.5 : 1.85}
position={isMobile ? [0, -3, 0.0] : [0, -3.25, -0]}
rotation={[0.0, 0.75, 0.0]}
/>
</mesh>
);
};
const ComputersCanvas = () => {
const [isMobile, setIsMobile] = useState(false);
useEffect(() => {
// Add a listener for changes to the screen size
const mediaQuery = window.matchMedia("(max-width: 500px)");
// Set the initial value of the `isMobile` state variable
setIsMobile(mediaQuery.matches);
// Define a callback function to handle changes to the media query
const handleMediaQueryChange = (event) => {
setIsMobile(event.matches);
};
// Add the callback function as a listener for changes to the media query
mediaQuery.addEventListener("change", handleMediaQueryChange);
// Remove the listener when the component is unmounted
return () => {
mediaQuery.removeEventListener("change", handleMediaQueryChange);
};
}, []);
return (
<Canvas
frameloop='demand'
shadows
dpr={[1, 2]}
camera={{ position: [20, 3, 5], fov: 25 }}
gl={{ preserveDrawingBuffer: true }}
>
<Suspense fallback={<CanvasLoader />}>
<OrbitControls
enableZoom={false}
maxPolarAngle={Math.PI / 2}
minPolarAngle={Math.PI / 2}
/>
<Computers isMobile={isMobile} />
</Suspense>
<Preload all />
</Canvas>
);
};
export default ComputersCanvas;
Haven't really been able to understand solution codes that use the animation mixer