using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
using System.IO;
using UnityEngine.UI;
public class PhotonPlayerSetup : MonoBehaviourPunCallbacks, IInRoomCallbacks
{
private PhotonView PV;
void Awake()
{
PV = GetComponent<PhotonView>();
}
void Start()
{
if(PV.isMine)
{
}
}
}
While using above mentioned code this error appears:
"PhotonView does not contain a definition for
isMine
and no accessible extension methodisMine
accepting a first argument of type 'PhotonView' could be found (are you missing a using directive or an assembly reference?)"
Thank you for choosing Photon!
PhotonView.isMine
from PUN Classic was renamed toPhotonView.IsMine
in PUN 2. Make sure to check out the Migration Notes.