I'm working on a new game, where you will drag picture around.
I've created my own custom UIView, UIPuzzle in which I used UIImageView
and some value.
Then I created new class called UIPuzzleView
in which I created table of UIPuzzle
(UIPuzzle tab[16];
)
I added it on a main view and works fine (I tried to animate all of them). But then I want to use -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
to check which UIPuzzle
was clicked.
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch* touch = [touches anyObject];
int i = [self getTouchedView:[touch view]]; // this function returns me what UIPuzzle was clicked
if(i != NAN){
NSLog(@"%i", i);
}
}
-(int) getTouchedView:(UIView*)touch{
for(int i = 0 ; i < 4*4 ; i ++)
if(touch == gread[i])
return i;
return NAN;
}
Here is function which adds UIPuzzle
on view
-(void)initGread{
int value = 0;
for(int i = 0 ; i < 4 ; i ++){
for(int j = 0 ; j < 4 ; j ++, value ++){
// setting size and pozition of single UIPuzzle
gread[value] = [[UIPuzzle alloc] initWithFrame:CGRectMake(j*70 + 70, i*70 + 70, 120, 120)];
// setting picture and value to UIPuzzle
[gread[value] setValue:value picture:[UIImage imageNamed:@"549823.jpg"]];
// adding UIPuzzle to View
[self addSubview:gread[value]];
}
}
}
This should work, but it doesn't. It returns some random number but just on gread[0]
, gread[1]
, gread[4]
, gread[5]
.
I don't understand why it is not working. But instead of calling getTouchedView,
you can use below code