When I start my app I see that UILabel falls down, then I move it to up and it stay there. Why does it not fall? How make GravityBehavior after move element?
class ViewController: UIViewController
{
var helloWorldLabel: UILabel!
var panGestureRecognizer: UIPanGestureRecognizer!
var animator: UIDynamicAnimator!
override func viewDidLoad()
{
super.viewDidLoad()
var str:NSString = "Hello World"
let labelFrame = CGRect(x: 0, y: 0, width:200, height: 100);
helloWorldLabel = UILabel(frame: labelFrame)
helloWorldLabel.userInteractionEnabled = true
helloWorldLabel.text = str as String
helloWorldLabel.frame = labelFrame;
helloWorldLabel.backgroundColor = UIColor.grayColor()
helloWorldLabel.center = view.center
view.addSubview(helloWorldLabel)
panGestureRecognizer = UIPanGestureRecognizer(target: self,action: "handlePanGestures:")
helloWorldLabel.addGestureRecognizer(panGestureRecognizer)
animator = UIDynamicAnimator(referenceView: view)
let collisionBehavior = UICollisionBehavior(items: [helloWorldLabel])
collisionBehavior.translatesReferenceBoundsIntoBoundary = true
animator.addBehavior(collisionBehavior)
let gravityBehavior = UIGravityBehavior(items: [helloWorldLabel])
animator.addBehavior(gravityBehavior)
}
func handlePanGestures(sender: UIPanGestureRecognizer)
{
if sender.state != .Ended && sender.state != .Failed
{
let location = sender.locationInView(sender.view!.superview!)
sender.view!.center = location
}
}
}
Everything you did is right only thing you have to change is once the pangesture state is ended you have to add gravity behaviour again.Code i have modified is given below
The above code will fullfill your expectations. Best practice is to remove previous behaviour from animator animator.removeAllBehaviors() before adding the new one.I hope this may help you.