Thanks for the help so far !
This is my problem :
I have a method for my animation :
-(void) animateButtonDown {
// Animation for cornerRadius
[self.playStopButton setTitle:@"" forState: UIControlStateNormal];
CABasicAnimation *morph = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
morph.fromValue = @42.5;
morph.toValue = @0;
morph.duration = 0.5;
[self.playStopButton.layer addAnimation:morph forKey:@"morph"];
playStopButton.layer.cornerRadius = 0;
//Animation for scale and color
playStopButton.transform = CGAffineTransformMakeScale(1,1);
[UIView beginAnimations:@"button" context:nil];
[UIView setAnimationDuration:0.5];
playStopButton.transform = CGAffineTransformMakeScale(0.6,0.6);
playStopButton.backgroundColor = UIColorFromRGBWithAlpha(0x000000,0.3);
[UIView commitAnimations]; }
The animation worked fine. Now the animation for transform the scale factor does not work anymore. It seems like the whole construct :
playStopButton.transform = CGAffineTransformMakeScale(1,1);
[UIView beginAnimations:@"button" context:nil];
[UIView setAnimationDuration:0.5];
playStopButton.transform = CGAffineTransformMakeScale(0.6,0.6);
playStopButton.backgroundColor = UIColorFromRGBWithAlpha(0x000000,0.3);
[UIView commitAnimations];
Does not work anymore. It jumps directly to (0.6,0.6)... This was first recognized with update to xCode 6.1.3.
I need a smooth scale transform animation with duration of 0.5.
I hope anyone can help me ?
Try with animation block, may be it will work