I am new at xcode and I am learning something new each day, I have gotten stuck. I want to create a custom button on a second Storyboard (MapTwoViewController), lets say it is a custom button that looks like a cloud and it goes from left to right.
I have created the custom button in the storyboard and I have created the IBOutlet in the GWSMapTwoViewController.h so it looks like this and is linked to the button:
#import <UIKit/UIKit.h>
@interface GWSMapTwoViewController : UIViewController
@property (nonatomic, strong) IBOutlet UIButton *cloudAnimate;
@end
So in my GWSMapTwoViewController.m in my view did load I have the following:
#import "GWSMapTwoViewController.h"
@interface GWSMapTwoViewController ()
@end
@implementation GWSMapTwoViewController
@synthesize cloudAnimate;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Move UIView
cloudAnimate.center = CGPointMake(200.0, 100.0);
[UIView animateWithDuration:2.0 animations:^{ cloudAnimate.center = CGPointMake(100.0, 200.0);}];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
It just doesn't want to animate, it just goes straight to the end point, if I remove the animation code then the cloud appears at 200, 100 but if I put the animate code in it just moves to 100, 200 or whatever coordinates i put in. It just doesn't animate so its either in the starting point or the end point.
Can anyone tell when what i am doing wrong?
Move your animation code in
because viewDidLoad is called before the view is visible.
Don't forget to call super