TypeError: m.Default is not a constructor
is the error I'm getting when I try to make a JavaScript class by using NAN.
Here's what I'm doing:
//AudioDeviceController.h
#pragma once
#include <nan.h>
class Default : public Nan::ObjectWrap
{
public:
static Nan::Persistent<v8::FunctionTemplate> constructor;
static NAN_MODULE_INIT(Init);
static NAN_METHOD(New);
static NAN_GETTER(RoleGetter);
static NAN_SETTER(ReadOnly);
};
AudioDeviceController.cc:
#include "AudioDeviceController.h"
Nan::Persistent<v8::FunctionTemplate> Default::constructor;
NAN_MODULE_INIT(Default::Init)
{
v8::Local<v8::FunctionTemplate> construct = Nan::New<v8::FunctionTemplate>(Default::New);
constructor.Reset(construct);
construct->InstanceTemplate()->SetInternalFieldCount(1);
construct->SetClassName(Nan::New("Default").ToLocalChecked());
Nan::SetAccessor(construct->InstanceTemplate(), Nan::New("media").ToLocalChecked(), Default::RoleGetter, Default::ReadOnly);
Nan::SetAccessor(construct->InstanceTemplate(), Nan::New("communications").ToLocalChecked(), Default::RoleGetter, Default::ReadOnly);
target->Set(Nan::New("Default").ToLocalChecked(), construct->GetFunction());
}
NAN_METHOD(Default::New)
{
if(!info.IsConstructCall())
{
return Nan::ThrowError(Nan::New("In C++: Default::New - called without new keyword").ToLocalChecked());
}
if(info.Length() != 0)
{
return Nan::ThrowError(Nan::New("In C++: Default::New - Expected 0 parameters").ToLocalChecked());
}
Default *def = new Default();
def->Wrap(info.Holder());
info.GetReturnValue().Set(info.Holder());
}
NAN_GETTER(Default::RoleGetter)
{
//return the correct role
}
NAN_SETTER(Default::ReadOnly)
{
return Nan::ThrowError(Nan::New("Property is read only").ToLocalChecked());
}
index.cc:
#include <nan.h>
#include "AudioDeviceController.h"
NAN_MODULE_INIT(InitModule)
{
Default::Init(target);
}
NODE_MODULE(winCoreAudio, InitModule);
bindings.gyp:
{
"targets": [{
"target_name": "winCoreAudio",
"include_dirs" : [
"src",
"<!(node -e \"require('nan')\")"
],
"sources": [
"src/index.cc",
"src/asyncCBclass.cpp",
"src/AudioDeviceController.cc",
"src/AudioDevice.cc",
"src/WinAPIWrap.cpp",
]
}]
}
index.js:
var m = require('./');
var deflt = new m.Default();
and here is the full error output:
var deflt = new m.Default();
^
TypeError: m.Default is not a constructor
at Object.<anonymous> (C:\Users\Prime\source\repos\uvAsyncStuff\index.js:25:13)
at Module._compile (module.js:652:30)
at Object.Module._extensions..js (module.js:663:10)
at Module.load (module.js:565:32)
at tryModuleLoad (module.js:505:12)
at Function.Module._load (module.js:497:3)
at Function.Module.runMain (module.js:693:10)
at startup (bootstrap_node.js:191:16)
at bootstrap_node.js:612:3
The outcome I'm trying to achieve is the ability to use the new
keyword in JavaScript to be able to create various objects. I also need to be able to, using C++, instantiate new JS objects that I've declared in C++ code. I can only guess that Node is not recognizing the objects I'm declaring. I have several object like this in the project I am working on, this one was the simplest to give as an example.
The full project that this will be used with can be found here.
- I am compiling with Windows 10
- Node version: 8.11.3
- NAN version: 2.10.0
- node-gyp version: 3.7.0.
For me, I was able to fix this error by directly requiring
./build/Release/[insert-module-name].node
at the beginning ofindex.js