I'm trying to make a tree structure to manage data whose structure can change depending on the type.
Here is what I did for the base object
//Type1.. are the types of the leaves having Base as common parent
enum class EnumBase{Type1,Type2,Type3};
class Base {
protected:
EnumBase const _type;
Base(EnumBase typ) : _type(typ){}
public:
virtual ~Base() = default;
Base() = delete;
EnumBase getType() const {return _type;}
};
while this is to create and get different derived
template<class Leaf>
class Controller {
private:
std::shared_ptr<Leaf> _pt;
public:
template<class Derived>
void create() {
_pt = std::make_shared<Derived>();
return;
}
template<class Derived>
Derived & get(){
auto pt = std::dynamic_pointer_cast<Derived>(_pt);
if(!pt){
throw; //bad cast
}
return *pt;
}
};
The second level of the tree goes like:
enum class Type1Types{T1,T2};
class Type1 : public Base {
protected:
Type1Types const _type;
Type1(Type1Types typ) : Base(EnumBase::Type1), _type(typ){}
public:
virtual ~Type1() = default;
Type1() = delete;
Type1Types getType() const {return _type;}
};
class Type2; //...the same with EnumBase::Type2 and Type2Types
class Type3; //...the same with EnumBase::Type3 and Type3Types
with final implementations which may possibly include Controller for another data type:
class T1 : public Type1 {
public:
T1() : Type1(Type1Types::T1) {}
//... data of T1
};
class T2 : public Type1 {
public:
Controller<Type2> objType2;
//... other data for T2
};
The idea behind all this is that I can write:
int main(){
Controller<Type1> obj;
obj.create<T2>();
obj.get<T2>().objType2.create<somethinginType2>();
//...
}
Probably such pattern is overcomplicated (any comment and suggestion is welcomed) but a pattern exists and I believe that it is possible with some template magic and some recursion to write a general templated version of a leaf (Type1, Type2,..) so that I don't have to copy/paste the code and only change the type of the enum for the children (Type1Types) and the type for itself (EnumBase::Type1).
I was thinking of some structure like
template<class Me, class... Parents>
struct MagicStructure{
//some typedef
//my type
}
Any idea?