The Three.js Orbit camera keeps the camera pointed "up" while looking at a "center" point. I can use camera.up.set() to change the camera's up vector, but this doesn't change the the camera's plane of rotation when orbiting.
Is it possible to tilt the Orbit camera's plane of rotation, or should I do this some other way?
Edit: I believe keeping the Trackball camera's Y-axis always aligned to its "up" vector would accomplish the same thing, is that possible?