I am using EdgesGeometry to show the outer edges of the mesh as so : EdgesGeometry( geometry, thresholdAngle ).
This normally works as expected but after a using threeCSG to either 'subtract' or 'union' and then generating the EdgesGeometry on the resulting mesh I get various stray edges appear on coplanar faces, even if I increase the 'thresholdAngle' to say '180 degrees', they remain.
Here's my code: (a & b are the meshes of the box geometry)
a_ = new ThreeBSP( a );
b_ = new ThreeBSP( b );
c_ = a_.subtract(b_);
c = c_.toMesh(mat_cube);
scene.add( c );
edges = new THREE.EdgesGeometry( c.geometry, 5 )
line = new THREE.LineSegments( edges, mat_line )
scene.add( line )
anyone got any ideas? thanks
UPDATE
You are seeing unexpected "edges" when rendering with
EdgesGeometry
.The cause is an artifact of the output of
threeCSG
.The long edge of the large triangle is coincident with edges of three smaller triangles -- coincident, but not shared.
That means, the long edge is not shared at all. Nor are the three short edges.
Edges that are not shared are rendered by EdgesGeometry.
three.js r.87