How do you preserve the color information of a PLY file in Three.js?
I've the following colored point cloud input_model.ply
which looks like this:
I'm already aware of the following portion of code from https://threejs.org/examples/webgl_loader_ply.html
// PLY file
var loader = new THREE.PLYLoader();
loader.load( 'http://127.0.0.1:5000/static/input_model.ply', function ( geometry ) {
var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, flatShading: true } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = 0;
mesh.position.z = - 1;
mesh.rotation.x = - Math.PI / 20;
mesh.scale.multiplyScalar( 0.05 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
} );
But when the scene is rendered I lose all my input_model.ply
color information and the point cloud is displayed in a monochromatic way (and specifically in color: 0x0055ff)
How can I get this to work?