I am using the GPGPUComputationRenderer.js to handle alot of particles with interactivity on the GPU. But it looks like it requires the OES_texture_float extension by default. I need to support some devices that doesn't have this extension.
I have based much of my code on the GPGPUComputationRenderer, and specifically this example: https://threejs.org/examples/#webgl_gpgpu_birds
Is it possible that someone can help me in the right direction of how to get this example working without the need of the floating point extension (less precision)? Is it possible at all, or should I take another approach?
Any help would be much appreciated! Thanks.