I am looking for a way to save the users progress for my game, I am looking for something that can't be tampered with/modified. I would like to have to be able to be platform independent. And I would like it to be stored within the game files to the user can transfer their data to different computers (with a flash drive or something). (Correct me if I'm wrong in any area) But I believe because I need to to be secure and platform independent that removes player prefs from the equation. I know there is a way to save data by encrypting it with Binary, but I don't know how that works and if the user could transfer the data from computer to computer. Is there a better way of saving data? Is encrypting is through Binary the way to go? If so how would I do it? Thank you :) If you have any questions feel free to ask.
Edit: I understand nothing is completely secure, I'm looking for something that can stop the average user from going into a file, changing a float, and having tons and tons of money in game.
The first way to save data in unity is use PlayerPrefs, using for example:
and for get, you only need
The second way and the way that permit you stored in a independent file is use serialization, my prefer way is a use the json file for it.
1) make a class that will store the data (not necessarily it need extends of monobehaviour:
and store it in another class with
and for read the data
and now you dateStorer is loaded with the data in your json file.