On what good serves me a texture atlas if my 3D character is big enough and fits only a few on the 4k*4K spritesheet?
Seems like big resolution (420x768px) graphics are not best suited for such textures and used in cocos2d 2 to create nice animations from frames.
So is a 3d engine best suited for heavy sprite animations? Anyone encountered similar limitations, when creating a heavy animation game in cocos2d? Thanks.