I have created a custom tableCell When I connect the xib via backgroundView to the file owner I successfully get items to appear in my table. The problem is I am not able to select a row and get a return.
If I unselect backgroundView then my custom cell does not populate but I am able to select a cell and extract a notification. I obviously want both of these items to work. Display my custom cell and have the ability to select a specific cell.
GameTableCell.m
#import "GameTableCell.h"
@implementation GameTableCell
@synthesize GameTime, AwayImage, HomeImage;
- (void)awakeFromNib {
// Initialization code
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
/*
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
}
return self;
}
*/
-(id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GameTableCell" owner:self options:nil];
self = [topLevelObjects objectAtIndex:0];
return self;
}
@end
GameTable.h:
#import <UIKit/UIKit.h>
@interface GameTableCell : UITableViewCell
@property (weak, nonatomic) IBOutlet UILabel *GameTime;
@property (weak, nonatomic) IBOutlet UIImageView *AwayImage;
@property (weak, nonatomic) IBOutlet UIImageView *HomeImage;
@end
HomePage.m:
#import "HomePage.h"
#import "PickSport.h"
#import "GameTableCell.h"
static NSString *CellIdentifier = @"GameTableCell";
NSString *headerText;
@interface HomePage ()
@end
@implementation HomePage
@synthesize ActiveChal,PendingChal;
-(IBAction)makeChallenge:(id)sender{
PickSport *second = [[PickSport alloc] initWithNibName:@"PickSport" bundle:nil];
[self presentViewController:second animated:YES completion:nil];
}
- (void)viewDidLoad {
[super viewDidLoad];
// Arrays for filling table cells
_HomeImages=@[@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl", ];
_AwayImages=@[@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl", ];
_SportGameInfo=@[@"7:00pm",@"8:00pm",@"9:00pm",@"10:00pm",];
[self.PendingChal registerClass:[GameTableCell class] forCellReuseIdentifier:CellIdentifier];
[self.ActiveChal registerClass:[GameTableCell class] forCellReuseIdentifier:CellIdentifier];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
//Set up the table props
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
//number of rows in the table
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// rows eqiv to length of array SportGameinfo
return _SportGameInfo.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier=@"GameTableCell";
GameTableCell *cell = (GameTableCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
//GameTableCell *cell = [tableView dequeueReusableCellWithIdentifier: CellIdentifier];
if (cell == nil)
{
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:CellIdentifier owner:self options:nil];
cell = [nib objectAtIndex:0];
}
if(tableView == PendingChal){
NSLog(@"in Pend table");
int row =[indexPath row];
cell.HomeImage.image=[UIImage imageNamed:[_HomeImages objectAtIndex:indexPath.row]]; //thumbnails objectAtIndex:indexPath.row]
cell.AwayImage.image=[UIImage imageNamed:[_AwayImages objectAtIndex:indexPath.row]];
cell.GameTime.text=[_SportGameInfo objectAtIndex:indexPath.row];
}
if(tableView == ActiveChal){
NSLog(@"in Active table");
int row =[indexPath row];
cell.GameTime.text=_SportGameInfo[row];
cell.HomeImage.image=[UIImage imageNamed:_HomeImages[row]];
cell.AwayImage.image=[UIImage imageNamed:_AwayImages[row]];
}
return cell;
}
-(UIView*)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
// 1. The view for the header
UIView* headerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.frame.size.width, 22)];
if(tableView == PendingChal){
headerText= @"Pending Challenges (waiting on you)";
}
else {
headerText= @"Active Challenges";
}
// 2. Set a custom background color and a border
headerView.backgroundColor = [UIColor colorWithWhite:0.5f alpha:1.0f];
headerView.layer.borderColor = [UIColor colorWithWhite:0.5 alpha:1.0f].CGColor;
headerView.layer.borderWidth = 0;
// 3. Add a label
UILabel* headerLabel = [[UILabel alloc] init];
headerLabel.frame = CGRectMake(0, 0, tableView.frame.size.width -0, 20);
headerLabel.backgroundColor = [UIColor blackColor];
headerLabel.textColor = [UIColor whiteColor];
headerLabel.font = [UIFont boldSystemFontOfSize:16.0];
headerLabel.text = headerText;
headerLabel.textAlignment = NSTextAlignmentLeft;
// 4. Add the label to the header view
[headerView addSubview:headerLabel];
// 5. Finally return
return headerView;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(@"didSelectRowAtIndexPath");
/*UIAlertView *messageAlert = [[UIAlertView alloc]
initWithTitle:@"Row Selected" message:@"You've selected a row" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];*/
UIAlertView *messageAlert = [[UIAlertView alloc]
initWithTitle:@"Row Selected" message:[_SportGameInfo objectAtIndex:indexPath.row] delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
// Display the Hello World Message
[messageAlert show];
}
- (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(@"willSelectRowAtIndexPath");
return indexPath;
}
@end
HomePage.h:
#import <UIKit/UIKit.h>
@interface HomePage : UIViewController <UITableViewDataSource, UITableViewDelegate>
@property (strong, nonatomic) IBOutlet UITableView *PendingChal;
@property (strong, nonatomic) IBOutlet UITableView *ActiveChal;
@property (nonatomic, strong)NSArray *HomeImages;
@property (nonatomic, strong)NSArray *AwayImages;
@property (nonatomic, strong)NSArray *SportGameInfo;
@end
And to be complete here are the connection of my HomePage.xib
Put aside your app's weird behavior I notice you are not rendering the table cell in the usual way. So first try to render it in usual way as this :
register nib in
viewDidLoad
because you create your cell in xibdequeue reusable cell in
- tableView:cellForRowAtIndexPath:
and return ityou don't need load nib in tableViewCell's init method remove
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GameTableCell" owner:self options:nil]; self = [topLevelObjects objectAtIndex:0];