class class1{
public class1(){//here is my GUI commants}
@Override
public void actionPerformed(ActionEvent evt) //this is my action performed from a jframe window
{
worker = new SwingWorker<Void, Void>(){//ia m creating a worker
protected WaitWindow waitWindow;
@Override
protected Void doInBackground() throws Exception {
waitWindow= new WaitWindow();//i call waitWindow class to pop up my new window with the progressBar
return null;
}
@Override
protected void done(){
waitWindow.CloseWaitWindow();
}
};
try{
String option = (String)serversList.getSelectedItem();
if (evt.getSource().equals(Button1))//when client presses button1
{
if(option.equals("icsd Server"))
{//here is my connection
Registry registry = LocateRegistry.getRegistry("localhost",1080);
icsdserver = (ICSDinterface)registry.lookup("RmiCheckICSD");
worker.execute(); //i am calling execute until the server return 0 this might take a long time
if (icsdserver.RequestForEntry("icsd",0)==0)
{
worker.cancel(true); //when server tell its all ok (with 0) i call cancel(true)
AddGrade d = new AddGrade(icsdserver,"icsd");
}
}
}
}
catch (RemoteException ex) {System.out.println(ex);}
catch (NotBoundException ex) {System.out.println(ex);}
}}
The Wait Window class follows
class WaitWindow extends JFrame //my WaitWindow Class
{
private JProgressBar bar ;
public WaitWindow(){
super("Wait Until Connection Is ready");
setSize(100,200);
bar = new JProgressBar();
bar.setIndeterminate(true);
bar.setPreferredSize(new Dimension(300,330));
add(bar);
getContentPane();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
public void CloseWaitWindow()
{
removeNotify();
}
}
What am I doing wrong here? I want the wait Window to shown until server's RequestForEntry
method return 0 this might take some time. Also there is no error with RMI connection.
You're blocking the Event Dispathing Thread, with the call to
RequestForEntry
, which should be within thedoInBackground
method of theSwingWorker
, for exampleSwing is a single threaded framework and isn't thread safe. This means that anything the blocks the Event Dispatching Thread will prevent it from processing new events, including paint requests.
Swing components should also only be updated from within the context of the EDT, which is where
SwingWorker
comes in.See Concurrency in Swing and Worker Threads and SwingWorker for more details