Swift library bindings to Xamarin

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I am developing a Xamarin.iOS app. Some functionality is not possible for me to do in Xamarin that I have seen that they are able to do in Swift code.

When searching I came across something called "library bindings" and just want to see if I have understood it correctly.

To my understanding, I would be able to download a SDK to a Xcode project, and through binding use that code in my Xamarin app?

For example: Download Facebook Audience Network SDK to Xcode, bind it to Xamarin and then be able to download ads from my Xamarin code?

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