I have been trying to render a node tree into an SKTexture as a possible solution to another question here. I tried searching for an answer to this, and I came across one of Apple's Developer pages (view it here). It says the command which converts a node tree into an SKTexture is this:
func texture(from node: SKNode) -> SKTexture?
Although, the code is incomplete since there is no code which executes the conversion of a node tree to an SKTexture. Am I doing something wrong or what is the complete code that I should use to render a node tree into an SKTexture.
Thanks for any advice, help, and answers!
texture(from:)is an instance method ofSKViewthat takes a node (with zero or more children) as a parameter and returns an optionalSKTexture. Since the returned value is an optional, you'll need to unwrap it before using it.From
didMove(to:), you can use theviewparameter to create a textureFrom other methods in the
SKScenesubclass, use optional chainingYou can also render the portion of the node-tree's contents inside of a rectangle with