Stream Song to Device with Multipeer Connectivity - Swift

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I'm using Multipeer Connectivity to pair two devices and want to stream a song from one device to the other in Swift. I've been following this walkthrough in Objective-C closely as well as Apple's documentation, but I admittedly don't have any Obj-C experience.

I'm able to get the track output from AVAssetReaderTrackOutput, add that to an AVAssetReader, and finally start reading. However, once CMSampleBufferRef enters the equation, I start to lose sight of what's actually happening.

If anyone can explain the process of getting samples from the track output and then drilling down to put that data into a stream that MC can consume, that would be much appreciated.

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