Placing a blender model in the scene with shadows applied produces the following result.
The filters used are a DirectionalLightShadowFilter
, SSAOFilter
and BloomFilter
. The model is exported using the OgreXML exporter. The strange thing is that the model doesn't have these strange shadows when not using a SubdivisonSurface in Blender. Is this a common problem with jme3 or could it be a Blender-related issue.
What you see here is called z-fighting. It is due to two faces directly in the same position, "fight" about which face is shown an which stays hidden.
As a solution I would suggest changing to a person who is better at 3D-modelling than your current 3D Modelling guy. This guy must be a real mess. Not that it was me or something.
No, seriously, this looks like it was designed with blender. Here a solution would be this: