storyboard.removeScene("scene name") is not working

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I am new to corona sdk and trying to build sample in it. i want to get back to main screen automatically after some time by destroying my scene(i mean that scene destroys itself after some particular time and user get back to main screen).I know that for some this may sound silly but i beginner to Corona

Here is my code of main.lua :-

local storyboard = require "storyboard"

local widget = require( "widget" )
--/**/ widget.setTheme( "widget_theme_android" )

local json = require "json"

local particleDesigner = require( "particleDesigner" )



local physics = require( "physics" )
physics.start()

-------------------------------------------------------------------------------

local sky = display.newImage( "sky.jpg",contentCenterX,display.contentCenterY)



local emitter

  emitter = particleDesigner.newEmitter("air_stars.json")
  emitter.x = (contentCenterX)
  emitter.y = (contentCenterY)

local button = {}

y= -50

for count = 1,3 do
    y = y + 110
    x = 20

    for insideCount = 1,3 do
        x = x + 110

        button[count] = display.newImage("1.png")             

        button[count].x = x
        button[count].y = y   

        local container = display.newContainer( 0, 0 )
        container:translate(button[count].x-40, button[count].y-40)

        local bkgd = display.newImage( container, "2.png" )



        function buttonTap(self)
        button[count].touch = transition.to(container,{time=3000, height = button[count].height+x, width = button[count].width+y, onComplete = StartGame})

         function StartGame()
            storyboard.purgeScene("main")
              if count == 1 and insideCount == 1 then
                    storyboard:gotoScene("bridge")

                    elseif count == 1 and insideCount == 2 then

                        storyboard:gotoScene("Heli")
                end    
        end
        end

        button[count]:addEventListener( "touch", buttonTap)
    end
end
        return storyboard

And Here is my bridge.lua file :- (http://piratepad.net/ep/pad/view/ro.JR1Bpt1qkA$/latest)

Any help will be appreciated

Thanks

1

There are 1 answers

6
mmkevind On BEST ANSWER

Hi sid here you go:

_W = display.contentWidth;
_H = display.contentHeight;

local button = {}

x = -20

for count = 1,3 do
    x = x + 90
    y = 20

    for insideCount = 1,3 do
        y = y + 90

        button[count] = display.newImage("imgs/one.png");               

        button[count].x = x;
        button[count].y = y;    

        local container = display.newContainer( 0, 0 )
        container:translate(button[count].x, button[count].y)

        local bkgd = display.newImage( container, "imgs/two.png" )

        function buttonTap(self)
        button[count].touch = transition.to(container,{time=3000, height = button[count].height+x, width = button[count].width+y})
        end

        button[count]:addEventListener( "touch", buttonTap )
    end
end

just add this to the bridge.lua

local function goBack()
    storyboard:gotoScene("buttons") 
end
timer.performWithDelay( 3000, goBack, 1 )

and this to main.lua

storyboard.purgeOnSceneChange = true