I have a GitHub Actions workflow that automatically pushes my game to steam:
steps:
- name: Checkout repository
uses: actions/[email protected]
- name: Download build directories
uses: actions/download-artifact@v2
with:
name: game-builds
- name: Setup steamcmd
run: |
mkdir -p $HOME/steamcmd
cd $HOME/steamcmd
curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf -
- name: Upload to Steam
run: |
$HOME/steamcmd/steamcmd.sh +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} +run_app_build_http ./steam_deploy/lin_deploy.vdf +quit
$HOME/steamcmd/steamcmd.sh +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} +run_app_build_http ./steam_deploy/win_deploy.vdf +quit
The problem I have is this workflow fails cause the computer (which will always change) is not allowed. GitHub spins up a new container when it runs each build.
here is the error:
Logging in user '***' to Steam Public...
This computer has not been authenticated for your account using Steam Guard.
Please check your email for the message from Steam, and enter the Steam Guard
code from that message.
You can also enter this code at any time using 'set_steam_guard_code'
at the console.
Steam Guard code:FAILED (Account Logon Denied)
Error: Process completed with exit code 5.
I would like to use the Web API
key to deploy. This would help for future builds.
How would API key auth look in a GitHub Actions workflow for steamcmd?