I'm currently creating a game with box2Dweb. Whenever my shapes move toward the bottom-right corner of the canvas, their sprite seems to move with some offset that grows bigger and bigger (and if I move the shape toward the top left corner of the canvas, the sprite aligns better and better), and I really can't see why. Do you guys see something wrong on my display loop ?
I'm creating square cubes with this snippet:
this.createSquare= function(x, y, bodyDef, fixtureDef, object){
if(object.isStatic){
bodyDef.type = b2Body.b2_staticBody;
}else{
bodyDef.type = b2Body.b2_dynamicBody;
}
fixtureDef.shape = new object.shape;
polygonShape = fixtureDef.shape;
polygonShape.SetAsBox(object.width,object.height);
bodyDef.position.Set(x/game.worldScale,y/game.worldScale);
}
And I use this function in my display loop to display some sprites on it:
for(var i=0; i < tab.length; i++) {
context.save();
console.log(context);
context.translate(tab[i].GetBody().GetPosition().x * 30, tab[i].GetBody().GetPosition().y * 30);
context.rotate(tab[i].GetBody().GetAngle());
var dataResize = { 'image' : tab[i].GetUserData().img,
'imgPosX' : tab[i].GetBody().GetPosition().x,
'imgPosY' : tab[i].GetBody().GetPosition().y,
'imgWidth' : tab[i].m_shape.m_vertices[2].x*60,
'imgHeight': tab[i].m_shape.m_vertices[2].y*60
}
context.drawImage(
dataResize.image,
(dataResize.imgPosX) - (dataResize.imgWidth/2), //img pos x
(dataResize.imgPosY) - (dataResize.imgHeight/2), //img pos y
dataResize.imgWidth, //img wdith
dataResize.imgHeight //img height
)
context.restore();
}
What am I missing ? I've tried reading pretty much everything I could find on SOFLOW and couldn't see the issue.
Thanks
Okay, found what was wrong:
In the drawImage I did
When I was supposed to do
instead !